3D Air Hockey

Copyright 1996, 1997 Clayton Crooks II & CreativSoft

OVERVIEW

A 3D Air Hockey Simulation.

The game play is similar to that of any air hockey table you might find at your local arcade.  You can play against the computer or another opponent.  Time limits and other options are user definable at the main menu.

CONTROL

The user(s) have complete control over what keys to use to move their paddle.  These options are under the Application pull down menu under Players.  If a joystick is present, that can be used as well.

As in a standard air hockey game, a player can lift their paddle to trap the puck.  This is accomplished by using button 1 (either on a joystick or the key specified as button 1 - See paragraph above) to lift the paddle.  While the puck is underneath the paddle, press button 2 to trap it.  A player can move the puck around while it is trapped by continuing to hold the button.  There is a time limit of 3 seconds to hold  the puck.  If a player holds it for 3 seconds, it will be placed in the center of the table and play will resume.

SOUND EFFECTS / MUSIC

The options can be toggled on/off by using the Options pull down menu and selecting play samples/play music.

Corel® Click & Create Runtime Player: Copyright

© 1996 Yves Lamoureux and François Lionet

© 1996 Europress Software Limited

© 1996 Corel Corporation